The sequence of items is fairly linear to progress, and an objectives screen provides light contextual clues as to what needs to be done. Puzzles in Remothered tie to simple items strung about the Felton mansion that unlock new paths for Rosemary to explore. Perhaps the biggest challenge players of Remothered will face are their own wits.
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Manual save points are generously available, and there’s the occasional auto-save in scripted scenarios. The game isn’t especially difficult due to its lack of combat. One must be careful not to use the run button in excess though, even when fleeing from an attacker, as the sound will continually point them in your direction. Defensive items like knives and screwdrivers are only usable when grabbed by an enemy and used to stun them for a duration of time long enough for Rosemary to slip into a closet or under a couch. Alternatively, some of these items can be thrown across a room to create a luring sound or, when in a desperate situation, thrown at an enemy to temporarily stun them. While I didn’t make the most of diversion items until near the end of the game, you can place things like a clock or radio somewhere on the ground at any time to direct a stalker away from your path. Defensive and diversion items are the only things you can use against an attacker. Remothered is all about stealth and evasion. Rosemary - doing her best Jodie Foster in the Silence of the Lambs look - enters the Felton estate without means to truly defend herself. I’m surprised Remothered is just $15 - I’ve played much less impressive indie games that cost more.
The storytelling deserves a nod, as does the voice acting - both underline the game’s surprisingly high production values and attention to detail, elevating the game well above most of the indie horror titles I’ve played on PC. But, for the most part, Remothered does a great job of pulling you into its world.
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Dialogue can feel exaggerated as well, with lines intended to sound profound instead coming across as somewhat forced (something not unfamiliar to fans of PS2 era horror games). The story of Remothered is one that can be a little difficult to follow at times, as story scenes occasionally feel a tad oddly placed. She soon finds herself locked in a mansion with a murderous old man armed with a sickle, and a mystery begging to be solved. Unfortunately for Rosemary, Felton is not only a crass individual, but he’s also violently unstable. After a very confrontational encounter with Felton, Rosemary is escorted outside by his caretaker and left waiting until night for her chance to sneak back in. Rosemary, for reasons initially not fully revealed to the player, is desperate to find Celeste and expose Felton as a murderer. As a woman named Rosemary, players find themselves outside of the estate of Richard Felton - a wealthy and sick man whose daughter Celeste disappeared some years ago. The premise of Remothered is delightfully simple. Remothered: Tormented Fathers taps into the unique type of experience these games delivered for a psychological survival horror game that balances modern gaming conventions with the look, feel, and tension of genre classics. Today, these games unmistakably evoke feelings of nostalgia for a type of survival horror game only found in the early 2000s. At the time, Japanese publishers brought us titles like Haunting Ground, Rule of Rose, Silent Hill 2, Fatal Frame and, of course, Clock Tower 3.
Conceived initially as a fan remake of Clock Tower by developer Chris Darill, Remothered: Tormented Fathers is a new survival horror game that harkens back to an era when classics in the genre were born.